This is the complete list of members for game.game, including all inherited members.
| __init__(self, unit, tol, setLength=5, maxTime=7000000, debugFlag=False) | game.game | |
| blinkIndex | game.game | |
| ButtonInt | game.game | |
| buttonPress | game.game | |
| buttonTime | game.game | |
| CODE | game.game | static |
| countdown | game.game | |
| countdownDisplay(self, countdownElapsedTime) | game.game | |
| countdownElapsedTime | game.game | |
| currentMorse | game.game | |
| currentSet | game.game | |
| currentTime | game.game | |
| debugFlag | game.game | |
| elapsedDownTime | game.game | |
| elapsedUpTime | game.game | |
| elementNum | game.game | |
| haveReleased | game.game | |
| ledBlink(self, currentMorse, ledElapsedTime, blinkIndex) | game.game | |
| ledElapsedTime | game.game | |
| maxTime | game.game | |
| morseGenerator(self, currentSet, newRound, setLength, debugFlag) | game.game | |
| newRound | game.game | |
| nucleoScore | game.game | |
| onButtonPressFCN(self, IRQ_src) | game.game | |
| pattern | game.game | |
| pinA5 | game.game | |
| pinC13 | game.game | |
| reset(self, stateReset=False, setReset=False, roundReset=False, blinkReset=False, elementReset=False, ledReset=False, countdownReset=False, haveReleasedReset=False) | game.game | |
| restartTime | game.game | |
| round | game.game | |
| run(self) | game.game | |
| S0_INIT | game.game | static |
| S10_USER_WON | game.game | static |
| S1_COUNTDOWN | game.game | static |
| S2_BLINK_LED | game.game | static |
| S3_READY_FOR_INPUT | game.game | static |
| S4_BUTTON_PRESSED | game.game | static |
| S5_PROC_BUTTON_PRESSED | game.game | static |
| S6_BUTTON_RELEASED | game.game | static |
| S7_PROC_BUTTON_RELEASED | game.game | static |
| S8_INCORRECT_INPUT | game.game | static |
| S9_END_GAME | game.game | static |
| scoringUpdate(self, newState) | game.game | |
| setLength | game.game | |
| state | game.game | |
| t2ch1 | game.game | |
| thisPattern | game.game | |
| tim2 | game.game | |
| timeSinceRestart | game.game | |
| timeSinceWon | game.game | |
| tol | game.game | |
| transitionTo(self, newState) | game.game | |
| unit | game.game | |
| userScore | game.game | |
| value | game.game | |
| winTime | game.game | |
| zeroTime | game.game | |